Interactive Media Revolutionizes Education, Boosting Global Student Engagement
View Article

Keywords

Interactive Learning Media
ADDIE Method
Feasibility Evaluation
Engagement Improvement
Educational Research

How to Cite

Seto, A. B. R., & Hasanah, F. N. (2024). Interactive Media Revolutionizes Education, Boosting Global Student Engagement. Indonesian Journal of Innovation Studies, 25(2), 10.21070/ijins.v25i2.1083. https://doi.org/10.21070/ijins.v25i2.1083

Abstract

This study focuses on developing desktop-based interactive learning media, "MISTAR," to address challenges such as student boredom and comprehension difficulties in computer lab settings. Using the ADDIE method, the research involved interviews with a network systems administration teacher, observations of X-grade TKJ students, and expert validation. Results showed high feasibility (88% media expert validation, 91% subject matter expert validation, and 90.8% average from limited-scale trials), indicating strong potential for improving engagement and understanding in educational environments. Further research is recommended to explore implementation and effectiveness in schools.

 

Highlight:

  1. Improved Learning Experience: Interactive media development enhances student engagement effectively.
  2. Expert Validation: High feasibility validated by media and subject matter experts.
  3. Educational Impact: Interactive media improves understanding in computer lab environments.

 

Keyword: Interactive Learning Media, ADDIE Method, Feasibility Evaluation, Engagement Improvement, Educational Research

https://doi.org/10.21070/ijins.v25i2.1083
View Article

References

Z. Untu and D. Kurniawan, "Pengembangan Media Pembelajaran Modul Interaktif Menggunakan Lectora Inspire Pada Mata Pelajaran Simulasi Dan Komunikasi Digital," in Proceeding Umsurabaya, 2021, pp. 441–456, [Online]. Available: http://103.114.35.30/index.php/Pro/article/view/7897

W. M. Azzakki and D. Krisbiantoro, "Penerapan Media Pembelajaran Interaktif Pada Mata Pelajaran Sistem Pengapian Sebagai Upaya Membantu Belajar Siswa Kelas Xi Teknik Sepeda Motor," Journal of Information Systems Management, vol. 3, no. 2, pp. 46–50, 2022, doi: 10.24076/joism.2022v3i2.615.

Aswardi, Elfizon, and D. A. Putra, "Pengembangan Media Pembelajaran Interaktif pada Mata Pelajaran Dasar Listrik dan Elektronika di SMK Muhammadiyah Padang," in Seminar Nasional Asosiasi Pendidikan Teknologi dan Kejuruan Indonesia, 2018, [Online]. Available: http://digilib.unimed.ac.id/id/eprint/41627

R. Novita and S. Z. Harahap, "Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Sistem Komputer Di SMK," Journal of Informatics, vol. 8, no. 1, pp. 36–44, 2020, doi: 10.36987/informatika.v8i1.1532.

A. Mahmudah and A. Pustikaningsih, "Pengembangan Media Pembelajaran Interaktif Berbasis Lectora Inspire Pada Materi Jurnal Penyesuaian Untuk Siswa Kelas X Akuntansi Dan Keuangan Lembaga SMK Negeri 1 Tempel Tahun Ajaran 2018/2019," Journal of Pendidikan Akuntansi Indonesia, vol. 17, no. 1, pp. 97–111, 2019, doi: 10.21831/jpai.v17i1.26515.

M. S. Fallensky, "Pengembangan Media Pembelajaran Interaktif Berbasis Macromedia Flash Materi Kewargaan Digital Di SMK Pasim Plus Sukabumi," Utile Journal of Kependidikan, vol. 7, no. 1, pp. 42–49, 2021, doi: 10.37150/jut.v7i1.1094.

I. Mariani, D. S. Wahyuni, and G. S. Santyadiputra, "Efektivitas Media E-Learning Dengan Model Blended Learning Pada Mata Pelajaran Administrasi Sistem Jaringan Di Kelas XI SMK Negeri 3 Singaraja," Journal of Pendidikan Teknologi dan Kejuruan, vol. 17, no. 2, pp. 275–285, 2020, [Online]. Available: https://ejournal.undiksha.ac.id/index.php/JPTK/article/view/26471

E. H. Savitri, "Pengembangan Media Interaktif Berbasis APP Desktop Materi Luas Dan Keliling Bangun Datar Siswa Kelas IV SDN Wunut 1 Kecamatan Porong Kabupaten Sidoarjo Pendidkan Guru Sekolah Dasar Universitas Kanjuruhan Malang Email: estryhutamisavitri@yahoo.co.id Pendi," Seminar Nasional PGSD Unikama, vol. 3, no. November, pp. 467–476, 2019.

D. D. Cahyani, "Media Pembelajaran Interaktif Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Sistem Komputer Kelas X Multimedia Di SMKN 1 Driyorejo," IT-EDU, vol. 04, 2019.

K. B. Nadhya Noor and M. N. Aisyah, "Development of Interactive Learning Media Based on Computer To Improve Student Learning Motivation," Journal of Pendidikan Akuntansi Indonesia, vol. 16, no. 2, 2018, doi: 10.21831/jpai.v16i2.22054.

D. Sugiyono, "Metode Penelitian Kuantitatif, Kualitatif, dan Tindakan," 2013.

W. Oktaviyani, L. Saepuloh, and H. Wulandari, "Pengembangan E-Learning Berbasis Web Di SMK Pasim Plus Kota Sukabumi," Utile Journal of Kependidikan, vol. 6, no. 2, pp. 193–199, 2020, doi: 10.37150/jut.v6i2.919.

F. N. Hasanah, S. Pendidikan, T. Informasi, and U. Muhammadiyah, "Pengembangan Mobile Learning ‘Detektif Siput’ Kelas X SMK," vol. 16, no. 2, pp. 190–200, 2022.

S. Badariah, "Pengembangan Media Pembelajaran Powerpoint Interaktif Berbasis RME Materi Aljabar Kelas VII SMP “AL-Ahya,” vol. 01, no. 01, pp. 219–232, 2019.

I. A. Efendi and R. S. Untari, "Development of Android-Based E-Modules in Basic Computer and Networking Subjects for Class 10 Vocational High School Students," Academic Open, vol. 7, pp. 1–10, 2022, doi: 10.21070/acopen.7.2022.4166.

A. Khamidah and Susanti, "Pengembangan Media Pembelajaran Akuntansi SMK Berbasis Animasi Interaktif Pada Materi Aset Tetap," Journal of Pendidikan Akuntansi dan Keuangan, vol. 2, no. 2, pp. 1–20, 2019.

W. Kurniawati, K. Ismatulloh, and Y. N. Kholisho, "Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Simulasi Digital Kelas X TKJ," Edumatic Journal of Pendidikan Informatika, vol. 2, no. 2, p. 74, 2018, doi: 10.29408/edumatic.v2i2.922.

M. Sari, S. R. Murti, M. Habibi, L. Laswadi, and N. Rusliah, "Pengembangan Bahan Ajar E-Book Interaktif Berbantuan 3D Pageflip Profesional Pada Materi Aritmetika Sosial," Journal of Cendekia Pendidikan Matematika, vol. 5, no. 1, pp. 789–802, 2021, doi: 10.31004/cendekia.v5i1.490.

C. D. H. Tria Wahyuni Suangi and Djafar Wonggo, "Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Komputer Dan Jaringan Dasar Di SMK Fajar Moyongkota," Journal of Informasi, Teknologi, dan Komunikasi Pendidikan, vol. 1, no. 19, pp. 528–541, 2021, [Online]. Available: https://ejurnal.unima.ac.id/index.php/edutik/article/view/2922

M. Arpan and S. Sadikin, "Media Pembelajaran Interaktif Perangkat Keras Komputer," Invotek Journal of Inovasi Vokasional dan Teknologi, vol. 20, no. 2, pp. 43–50, 2020, doi: 10.24036/invotek.v20i2.741.

K. Priyanto, A. Nurjaman, and I. P. Sari, "Pengembangan Media Pembelajaran Dekstop Persamaan Garis Lurus," Journal of Pembelajaran Matematika Inovatif, vol. 6, no. 4, pp. 1599–1610, 2023, doi: 10.22460/jpmi.v6i4.18177.

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.

Downloads

Download data is not yet available.