Revolutionizing Basic Computer and Networking Education: An Android-Based E-Module Study at Vocational High School
View Article
Supplementary File

Supplementary Files

Similarity Check Result

Keywords

New Subjects
Teaching Materials
Android-based e-module
Media Validation
Basic Computer and Networking Education

How to Cite

Kusumayanti, D., & Astuti, C. C. (2023). Revolutionizing Basic Computer and Networking Education: An Android-Based E-Module Study at Vocational High School. Indonesian Journal of Innovation Studies, 22, 10.21070/ijins.v22i.864. https://doi.org/10.21070/ijins.v22i.864

Abstract

A new subject added to the 2013 curriculum in computer engineering and networking prompted teachers to search for engaging teaching materials. This study aimed to develop an Android-based e-module for the basic computer and networking subject in the X grade of SMK Ar-Roudhoh and assess its suitability. Research and Development method using the ADDIE model was employed, with data collected through observation, questionnaires, and validation tests by media and subject matter expert teachers. An interactive Android-based e-module was developed and met the validity criteria. The media expert validator gave a score of 81.25%, and the subject matter expert validator gave a score of 80%, both in the acceptable category with revisions. The e-module is suitable as a teaching material for the basic computer and networking subject.

Highlights:

1. The study aimed to develop an Android-based e-module for the basic computer and networking subject in the X grade of SMK Ar-Roudhoh and assess its suitability.

2. Research and Development method using the ADDIE model was employed, with data collected through observation, questionnaires, and validation tests by media and subject matter expert teachers.

3. The interactive Android-based e-module was developed and met the validity criteria. The e-module is suitable as a teaching material for the basic computer and networking subject.

https://doi.org/10.21070/ijins.v22i.864
View Article
Supplementary File

References

Ahmad Ilham Rosyidi, S. C. W. (2017). Pengembangan Modul Pembelajaran Perakitan Komputer Untuk Meningkatkan Prestasi Belajar Siswa Di Smk Mahardhika Surabaya Ahmad. 2, 119–125.

Akhmadi, L., Herlambang, A. D., & Wijoyo, S. H. (2019). Pengembangan E-Modul Pada Mata Pelajaran Komputer dan Jaringan Dasar Untuk Kelas X Program Keahlian Teknik Komputer Dan Jaringan Di SMK Negeri 2 Malang Dengan Model Pengembangan Four-D. 3(4), 3874–3879.

Daryanto, D. (2013). Media Pembelajaran Peranannya Sangat Penting Dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.

Ika Lestari. 2013. Pengembangan Bahan Ajar Berbasis Kompetensi. Padang:Akademia Permata.

Imansari, N., & Sunaryantiningsih, I. (2017). Pengaruh Penggunaan E-Modul Interaktif Terhadap Hasil Belajar Mahasiswa pada Materi Kesehatan dan Keselamatan Kerja. VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 11. https://doi.org/10.30870/volt.v2i1.1478

Koesnandar, A. 2008. Pengembangan Bahan Ajar Berbasis Web. [Online] tersedia : http://www.kajianteori.com/2014/02/pengertian-bahan-ajar-menurutahli.html/diakses:10-09-2020

Rukoyatun. (2018). Sumber Belajar Dasar Desain Grafis Kelas X Smk Negeri 9 Surakarta. Jurnal Universitas Muhammadiah Jakarta, 1, 1–12.

Titi Werdiningsih (2016). Pengembangan Modul Interaktif Berbasis Multimedia Untuk Mata Pelajaran Teknik Animasi 2d Kelas XI MM Di Smkn 1 Bantul. 7(2), 1–16.

Tri Wiyoko, Sarwanto, D. T. R. P. (2014). Pengembangan Media Pembelajaran Fisika Modul Elektronik Animasi Interaktif Untuk Kelas XI SMA Ditinjau Dari Motivasi Belajar Siswa Tri. Journal of Chemical Information and Modeling, 2(2), 11.

Veri, J., & Prasetia, E. (2017). Perancangan Dan Pembuatan Aplikasi Media Pembelajaran Perakitan Komputer Berbasis Android. 4(2), 219–229.

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...