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Section Innovation in Education

Web-Based Educational Game Development Using Deep Learning for Fractions

Pengembangan Game Edukasi Berbasis Web dengan Deep Learning pada Pecahan
Vol. 27 No. 1 (2026): January:

Rini Rosmiati (1), Wahyudin Wahyudin (2), Akhmad Margana (3)

(1) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
(2) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
(3) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
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Abstract:

General Background: Mathematics learning in elementary schools requires learning media that support conceptual understanding through interactive and technology-based approaches. Specific Background: Fraction topics remain challenging for students due to limited visualization and minimal utilization of digital learning media in classroom practice. Knowledge Gap: Although educational games and deep learning approaches have been discussed separately, the development of web-based educational games explicitly integrating deep learning principles for elementary fraction learning is still limited. Aims: This study aims to develop a web-based educational game applying a deep learning approach to support fourth-grade students’ understanding of fraction concepts. Results: Using a Research and Development method with the ADDIE model, the developed game “Pizzeria Pecahan – Ultimate Edition” obtained very high validation scores from material experts, media experts, and classroom teachers, and student learning outcomes showed a notable increase between pretest and posttest results. Novelty: This study presents a web-based educational game that systematically embeds deep learning elements such as exploration, reflection, and problem-solving within fraction learning activities. Implications: The findings indicate that web-based game media grounded in deep learning principles can serve as an alternative digital learning resource to support meaningful and student-centered mathematics learning in elementary education.


Highlights

• The study produced a web-based educational game integrating deep learning principles
• Expert validation confirmed high feasibility in content, design, and pedagogy
• Student fraction understanding showed substantial improvement after implementation


Keywords

Educational Game; Deep Learning; Fraction Concepts; Web-Based Learning Media; Mathematics Learning

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