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Section Innovation in Education

Android Interactive Multimedia in Zakat Fitrah Learning

Pengembangan Multimedia Interaktif Android pada Pembelajaran Zakat Fitrah
Vol. 27 No. 1 (2026): January:

Noneng Yuningsih (1), Wahyudin Wahyudin (2), Maskur Maskur (3)

(1) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
(2) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
(3) Program Studi Teknologi Pendidikan S2, Institut Pendidikan Indonesia Garut, Indonesia
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Abstract:

General Background: Digital technology integration has become an essential component of contemporary elementary education, particularly to support interactive and student-centered learning environments. Specific Background: In Islamic Religious Education, zakat fitrah instruction at SDN 3 Mulyasari remains dominated by lecture-based methods and limited media variation, resulting in low student participation and learning activity despite widespread Android device ownership. Knowledge Gap: Existing Android-based learning media for zakat fitrah are limited in contextual design and have not sufficiently addressed student participation and activity at the elementary level. Aims: This study aimed to develop Android-based interactive learning multimedia for zakat fitrah using the ADDIE research and development model and to examine changes in student participation and learning activity. Results: The developed multimedia, validated by media, material, and language experts, achieved a feasibility score of 90.5%. Student participation increased from 72.30 to 81.10, while learning activity rose from 69.10 to 81.60, with paired sample t-test results indicating statistically significant differences. Novelty: This study presents a contextually designed Android interactive multimedia product specifically developed for zakat fitrah learning at the elementary school level. Implications: The findings indicate that Android-based interactive multimedia can serve as an alternative digital learning medium to support active participation and learning activity in Islamic Religious Education.


Highlights

• Android-Based Multimedia Demonstrates High Feasibility Validation
• Student Participation Shows Measurable Positive Change
• Learning Activity Scores Increase After Multimedia Use


Keywords

Interactive Learning Multimedia; Android-Based Learning; Zakat Fitrah Education; Student Participation; Learning Activity

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