Systematic RPG Development Maximizes Player Engagement in Global Context
View Article

Keywords

RPG game development
ADDIE method
Godot Engine
Player feedback
Iterative design

How to Cite

Hidayatullah, V. T., Astutik, I. R. I., Ariyanti, N., & Busono, S. (2024). Systematic RPG Development Maximizes Player Engagement in Global Context. Indonesian Journal of Innovation Studies, 25(3), 10.21070/ijins.v25i3.1155. https://doi.org/10.21070/ijins.v25i3.1155

Abstract

This study presents the systematic development of an Adventure RPG game titled "Tomorrow Will Come" using the ADDIE method, aiming to enhance understanding of RPG game development. Leveraging the Godot Engine and GDscript programming language, the research follows the Analysis, Design, Development, Implementation, and Evaluation phases. Feedback from beta testers highlights positive gameplay experiences but suggests room for improvement, particularly in gameplay difficulty. The findings underscore the significance of iterative design and player feedback in refining game mechanics. Overall, this research contributes to advancing RPG game development methodologies and emphasizes the importance of innovation and user-centric design in creating compelling gaming experiences.

 

Highlight: 

1. ADDIE method enhances structured RPG game development.

2. Player feedback refines mechanics, enhancing overall quality.

3. Godot Engine innovates technical aspects, prioritizing user-centric design.

 

 

Keyword:  RPG game development, ADDIE method, Godot Engine, Player feedback, Iterative design

https://doi.org/10.21070/ijins.v25i3.1155
View Article

References

S. N. Wahyuni and C. Andiyoko, “Pembuatan game berbasis pembelajaran menggunakan RPG Maker MV: Pembuatan game berbasis pembelajaran menggunakan RPG Maker MV,” J. Comput. Netw. Archit. High Perform. Comput., vol. 1, no. 1, pp. 24–28, Dec. 2018, doi: 10.47709/cnapc.v1i1.5.

F. Marzian and M. Qamal, “Game RPG ‘The Royal Sword’ berbasis desktop dengan menggunakan metode finite state machine (FSM),” Sisfo J. Ilm. Sist. Inf., vol. 1, no. 2, pp. 1–8, Nov. 2017, doi: 10.29103/sisfo.v1i2.244.

T. Wibowo and F. Xie, “An RPG game design for English learning using ADDIE methods,” Sci. Tech J. Ilmu Pengetah. dan Teknol., vol. 8, no. 1, pp. 74–88, Feb. 2022, doi: 10.30738/st.vol8.no1.a11990.

M. Rosmiati, “Animasi interaktif sebagai media pembelajaran bahasa Inggris menggunakan metode ADDIE,” Paradig. - J. Komput. dan Inform., vol. 21, no. 2, pp. 261–268, Sep. 2019, doi: 10.31294/p.v21i2.6019.

V. Metayani and R. Tan, “V-Fighter: Game platformer 2D protokol kesehatan dengan menggunakan Godot (strategi),” vol. 5, 2023.

P. Harsadi, W. L. Y. Saptomo, and C. Y. Wardhana, “Implementasi algoritma Fisher-Yates shuffle pada game edukasi aksara Jawa menggunakan Godot Engine,” J. Teknol. Inf. dan Komun. TIKomSiN, vol. 10, no. 1, pp. 1–8, May 2022, doi: 10.30646/tikomsin.v10i1.603.

R. T. Singkoh, A. S. M. Lumenta, and V. Tulenan, “Perancangan game FPS (First Person Shooter) Police Personal Training,” 2016.

D. Arsenault, “Video game genre, evolution and innovation,” Eludamos J. Comput. Game Cult., vol. 3, no. 2, pp. 149–176, Oct. 2009, doi: 10.7557/23.6003.

J. Karlsson, “2D Beats: Fast paced full body movement game using Godot Engine.”

C. A. R. Tobi, R. Andrea, and A. Yusika, “Membangun side scrolling game Flying Enggang berbasis Android dengan Godot Engine,” J. Inform. Wicida, vol. 8, no. 1, pp. 1–8, Jan. 2019, doi: 10.46984/inf-wcd.1234.

S. Aminah, “Implementasi model ADDIE pada education game pembelajaran bahasa Inggris (studi kasus pada SMP Negeri 8 Pagaralam),” J. Ilm. Betrik, vol. 9, no. 03, pp. 152–162, Nov. 2018, doi: 10.36050/betrik.v9i03.41.

A. Khasanah and T. Sunarti, “Pengembangan lembar kerja siswa (LKS) menggunakan metode ADDIE pada materi gerak lurus di MAN Surabaya,” vol. 05, no. 03, 2016.

I. P. Sari, “Implementasi model ADDIE dan kompetensi kewirausahaan dosen terhadap motivasi wirausaha mahasiswa,” J. Ekon. Pendidik. dan Kewirausahaan, vol. 6, no. 1, p. 83, Mar. 2018, doi: 10.26740/jepk.v6n1.p83-94.

R. Kaban, F. Syahputra, and F. Fajrillah, “Perancangan game RPG (role playing game) ‘Nusantara Darkness Rises,’” J. Inf. Syst. Res. JOSH, vol. 2, no. 4, pp. 235–246, Jul. 2021, doi: 10.47065/josh.v2i4.780.

F. Iman and B. Kanata, “Pengembangan aplikasi Android untuk penghafalan Al-Qur’an (studi kasus Surah Al Mujadilah Juz 28) dengan metode perulangan.”

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...